Lithe and graceful

“With Ashtani grace” is a saying used all over Caldera, and one born from truth. Whilst other mortal races saunter across Caldera, the Ashtani practically glide.

Ever curious

Many Ashtani take to the wider world just for curiosity’s sake; “what’s around that next hill?” can quickly turn into “I wonder what’s over that ocean!” This natural curiosity isn’t confined to geological expeditions either, the Ashtani are known to explore the boundaries of physical, mental and spiritual pursuits as well.

Proud and prejudiced

The Ashtani are a proud people, quietly believing themselves to be more developed than the other races. In their minds they are stronger and sharper. Ashtani are often decisive, taking what they want with little regard for the feelings of others. Others may take this as rude, or even dangerous, but the Ashtani don’t value ownership like the other races – there are few physical things they really care for, and they therefore don’t understand or appreciate the attachment that others place in objects. Instead, Ashtani place value in their tribe, their friends and their families.

Tribal warfare

The notion of a ‘nation state’ where a single ruler holds sway over large groups of subjects is fairly new to the Ashtani. Previously, they lived in extended tribes with vague territorial boundaries. One-hundred and twenty years ago however, inspired by the kingdoms of the other mortal races, the Kalim tribe brought many others into their own. They did this either by force or negotiation, and the process wasn’t always pretty, but the Ashtani have flourised since then, forming a great capital in Azera. Many tribes still staunchly hold onto their independence however, and they eschew the cities in favour of the wide open savannah.

Enderken traits

Ability score increase: Attuned to sensing danger and reading the world around them, Enderken’s Wisdom score increases by 2
Age: Enderken reach maturity around 10 years of age, and rarely live past 75
Alignment: White (+green for Furfellows, +black for Skiig)
Size: Few Enderken grow beyond 3ft tall. You are considered small.
Speed: Your base movement speed is 25ft
Darkvision: All Enderken have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of grey
Nimble: You can move through the space of any creature that is of a size larger than yours.
Quick witted: You have Advantage on initiative checks
Languages: You speak Ender and Common
Subrace: Choose one of the following subraces:


Usually happy to remain in their burrows and villages, Furfellow Enderken are softer in all respects than their Skiig cousins. They share a cultural love of learning for it’s own sake and prefer balance.
Ability score increase: Your Intelligence score increases by 1
Scurry: If your hands are free and you can run on all fours, your base movement speed becomes 35ft .
Well read: You gain proficiency with one type of artisan’s tools or one musical instrument.


Crafty and cunning, Skiig have turned their mind to making the world suit them, as opposed to the other way around. Skiig usually prefer to live in large cities, which offer protection and resources.
Ability score increase: Your Dexterity score increases by 1
Musketeer: Your have proficiency with firearms.


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