Lithe and graceful
“With Ashtani grace” is a saying used all over Caldera, and one born from truth. Whilst other mortal races saunter across Caldera, the Ashtani practically glide.
Many Ashtani take to the wider world just for curiosity’s sake; “what’s around that next hill?” can quickly turn into “I wonder what’s over that ocean!” This natural curiosity isn’t confined to geological expeditions either, the Ashtani are known to explore the boundaries of physical, mental and spiritual pursuits as well.
Proud and prejudiced
The Ashtani are a proud people, quietly believing themselves to be more developed than the other races. In their minds they are stronger and sharper. Ashtani are often decisive, taking what they want with little regard for the feelings of others. Others may take this as rude, or even dangerous, but the Ashtani don’t value ownership like the other races – there are few physical things they really care for, and they therefore don’t understand or appreciate the attachment that others place in objects. Instead, Ashtani place value in their tribe, their friends and their families.
The notion of a ‘nation state’ where a single ruler holds sway over large groups of subjects is fairly new to the Ashtani. Previously, they lived in extended tribes with vague territorial boundaries. One-hundred and twenty years ago however, inspired by the kingdoms of the other mortal races, the Kalim tribe brought many others into their own. They did this either by force or negotiation, and the process wasn’t always pretty, but the Ashtani have flourised since then, forming a great capital in Azera. Many tribes still staunchly hold onto their independence however, and they eschew the cities in favour of the wide open savannah.
Ability score increase: Your Charisma score increases by 2
Age: Efreeti reach maturity around 18 years of age, and can live to around 120.
Alignment: Most Efreeti are red; they seek freedom above all things, and are inclined to follow their impulses.
Speed: Your base movement speed is 30ft
Friend of the flame: To have resistance to fire damage.
Hot-blooded: You know the Produce Flame cantrip, and can ignite flammable materials just by touching them with your hands (they react as if they were touched by a torch).
Languages: You speak Efreet and Common
Subrace: Choose one of the following subraces:
Keeper of the flame
Whilst most Efreeti have no innate knowledge of their ancestors, some carry their memories with them; these memories are unclear and hazy, but they can offer strong insights at opportune times.
Ability score increase: Your Wisdom score increases by 1
Been there, done that: You have advantage on Intelligence or Wisdom checks (chosen at character creation), and gain the benefits (but not the characteristics) of a second Background.
All Efreeti have an affinity with fire, but you have embraced it.
Ability score increase: Your Dexterity score increases by 1
Nimble: Your base movement speed is increased to 35ft
Mask of the wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.-